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Absolute telnet for mac
Absolute telnet for mac





  1. #Absolute telnet for mac manual#
  2. #Absolute telnet for mac Pc#

MacWISE is a WYSE terminal emulator and a damn fine one at that, but not the kind of thing you want to call a BBS with. Like the OP said, the other programs like iTerm require fonts that are hard to come by to do correct BBS ANSI characters.

#Absolute telnet for mac Pc#

You really look like you are back on an old DOS PC calling a BBS. SyncTERM doesn't feel like a modern OSX app, as a matter of fact it looks like a dos program from 1985 but you know, that is part of the charm. I have found that the best "BBS Calling" terminal program for the Mac is exactly what RumorzGuy said, Syncterm. I run a BBS off of my Amiga 1200 () but use an intel iMac as my primary system. It is sad how few applications there are for calling BBS's, and probably even sadder how few bbs's there are left out there.

#Absolute telnet for mac manual#

Luit's manual page can be found here, or 'man luit' if you have X11 installed on your Mac it comes in X11 by default. It'll be slower than a straight Cocoa solution, and require a little more technical jiggery-pokery, but the price is definitely lower than MacWise. If you have the X11 package for OS X installed and need a freer alternative, luit should be sufficient to enable what you want in an ANSI-enabled X11 Terminal. I /do/ also play door games (gimme my TradeWars 2002, darnit!), but I've always just used MacWise.

absolute telnet for mac

It does what it's designed for, and door games ain't that. In short, the requirements for a MUD/MUSH/MUCK client to be useful are vastly different than those for a terminal client to be useful for playing BBS door games! I'm the author of the aforementioned Atlantis I can honestly say I've never even considered using it for door games. Door games not only send old-style IBM Extended ASCII (line-drawing characters and suchnot) where most Mac terminal applications are Unicode, but also in many cases will send ANSI cursor movement sequences (which many MUD/MUSH clients neither support, nor need to). MUD/MUSH type games send things like ANSI color, MCP extended sequences (which allow passing out-of-band data to plugins), MXP sequences (basically, HTML over telnet), etc. Tintin++, TinyFugue, Savitar, Mudwalker and Atlantis are all designed specifically for MUD/MUSH/MUCK/MOO/etc.







Absolute telnet for mac